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Joined: 9th June, 2002 Posts: 2466
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Got a new 22" LCD monitor (rather sweeeet!) cept that everyone got ...pot bellied due to the resolution. So I asked in game what resolution I should use and someone suggested ..I think 1200 X 1600 on fullscreen or something. When I applied it my game crashed out and now when I try to get in this is the message I get;
Q3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
29964 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 9: 1600 1200 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@3,22 (1606x1228)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...137 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 9: 1600 1200 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
I cant even get into it to set it back to whatever the heck it was....
HALP!
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| Mon Oct 27, 2008 12:35 am |
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Joined: 20th September, 2002 Posts: 267
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You need to fix your resolution, thats whats crashing the game.
Find your config file (q3config.ctg, wordpad works well) in the q3ut4 directory and change to;
seta r_customPixelAspect "1"
seta r_customheight "1050"
seta r_customwidth "1680"
If that doesn't work and you still get that error message then just check whatever resolution the desktop is using and change the height and width to that.
_________________ -WAR-Karrde
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| Mon Oct 27, 2008 5:13 am |
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Joined: 7th March, 2007 Posts: 224
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What Karrde said. You're using an aspect ratio for a square monitor. 22" is widescreen. I use 1680x1050 on my 22".
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| Mon Oct 27, 2008 6:36 am |
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Joined: 17th February, 2008 Posts: 35
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if you want a quick fix just so your game loads open your cfg and change the r_mode to i think 4 or 6... one of those is 1024x768 which will allow you to atleast get the game running
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| Mon Oct 27, 2008 11:40 am |
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Joined: 1st February, 2008 Posts: 17
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Its r_mode 4 
_________________ Öñ †hê 7†h Ðå¥ GðÐ r꧆êÐ,Ì †ððk ðvêr.
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| Mon Oct 27, 2008 4:26 pm |
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Joined: 9th June, 2002 Posts: 2466
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the quick fix we ended up using was to rename the config file... so another base file was created...and started from scratch lol
Cant hit nothin now!
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| Tue Oct 28, 2008 1:23 am |
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Joined: 20th September, 2002 Posts: 267
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eeeew shouldn't be that bad!
and its not because it was square - i've never heard of a monitor can't handle square resolutions. Its the fact that 1600 X 1200 is a higher res than the screen can support.
_________________ -WAR-Karrde
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| Tue Oct 28, 2008 7:39 am |
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Joined: 6th April, 2004 Posts: 131
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tis more likely you exceeded the capabilities of your graphics card. the new resolution was so high it didnt know where to fall back to. \$=>
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| Thu Oct 30, 2008 2:12 am |
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Joined: 20th September, 2002 Posts: 267
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na, thats not how UrT works
_________________ -WAR-Karrde
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| Thu Oct 30, 2008 5:32 pm |
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