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Joined: 18th March, 2007 Posts: 184
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Hello Bueller
Yes i have flown with you on HL and i am glad you have found us on GamesArena
I will take a look at the link in a second , sorry i have been missing from online flying for a little while , ive been creating maps for the server and organising a website and a few extra projects .
I will be online most of this weekend
RAREBOY its good to see you found the right momment  perfect timing m8
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| Wed Oct 03, 2007 10:13 pm |
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Joined: 7th September, 2002 Posts: 501
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Welcome sTanger i know you from the EAW days and from simHQ good to see you have found us.As Wolfie said we are organising maps at the moment (new ones) hope to fly with you on the server
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| Thu Oct 04, 2007 8:51 am |
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Joined: 9th March, 2007 Posts: 7
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Cheers guys,have posted a quick update in that tech thread,hope to get online again soon myself  as soon as i can get this timeout issue solved i will be there with bells on 
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| Thu Oct 04, 2007 11:48 pm |
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Joined: 18th March, 2007 Posts: 184
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ok maps sent 
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| Fri Oct 05, 2007 12:28 am |
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Joined: 7th September, 2002 Posts: 501
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"I say Good Show Old Boy for anyone wanting a Prang will be on tonight TallyHo around 20:30
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| Fri Oct 05, 2007 11:27 am |
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Joined: 29th July, 2003 Posts: 2957
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Two questions - is there any word on a TS server yet at all? Is the game going to be made 'discoverable' in COGS?
Might see you there tonight - I'll be the guy in the wreckage underneath a column of smoke!
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| Fri Oct 05, 2007 12:41 pm |
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Hello Midnight,  im sure your a deamon pilot really lol
good point about the Cogs link to the server , im sure someones lookin into this
Anyone wanting to use teamspeak tonight we have 2 servers ,studly's and mine .
Studly see you at 8:30 pm  hope your on blue side so i can trim ya wings again lol
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| Fri Oct 05, 2007 5:34 pm |
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Joined: 7th September, 2002 Posts: 501
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LOL Wolfie do you want yours back hehehe
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| Fri Oct 05, 2007 7:02 pm |
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Joined: 19th April, 2004 Posts: 777
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and i'm back from Queensland so i look forward to seeing you all in the skies again very soon... now just to get the last 4 weeks of uni out of the way
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| Fri Oct 05, 2007 8:14 pm |
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Joined: 18th March, 2007 Posts: 184
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Good to see your back moeman  the new maps are made and sent , but not updated yet and studly lol swap ya a rudder fin for a nose cowling lol
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| Fri Oct 05, 2007 8:22 pm |
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Joined: 18th March, 2007 Posts: 184
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now that MoeMans back
thought i would backtrack to a posting he might of missed on his travels
I Vote +1 Moeman as a GameOp
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| Sat Oct 06, 2007 3:56 pm |
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Joined: 19th April, 2004 Posts: 777
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we don't need 50 of them wolf, i'm perfectly happy for you to be the Op for IL2
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| Sun Oct 07, 2007 10:03 am |
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Joined: 18th March, 2007 Posts: 184
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lol moeman no harm in trying and 3 would of be a good amount 
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| Sun Oct 07, 2007 12:24 pm |
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Joined: 29th July, 2003 Posts: 2957
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ookay I've tested The Arena/COGS successfully. The Arena will provide a lobby chat room just for IL-2 1946, and the number of players, ping, map and server settings can be seen without having to start up the whole game. Hopefully this will get the server populated more often as pilots can idle in The Arena while waiting for another player.
I have written a bit of a process in this thread, so let me know if I've mucked anything up (in the new thread, don't hijack this one). If it's any good it may be worth stickying to make the server as popular as possible? Starting up the game 'just in case' someone is up for a stoush is starting to lose its appeal...
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| Sun Oct 07, 2007 1:00 pm |
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Joined: 18th March, 2007 Posts: 184
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Midnight its perfect mate ,
Thank you
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| Sun Oct 07, 2007 11:06 pm |
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Joined: 7th September, 2002 Posts: 501
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Thanks Midnight and welcome back Moeman iam sick of shooting Wolfie down LOL
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| Mon Oct 08, 2007 8:26 am |
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hahaha studly hahahaha bump ! ...... hahahaha i fainted hahahahahahaha bump lol
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| Mon Oct 08, 2007 7:13 pm |
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Joined: 19th April, 2004 Posts: 777
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you know we should probably start making new threads for IL2 rather than just maintaining this one epic one
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| Mon Oct 08, 2007 8:39 pm |
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Joined: 29th July, 2003 Posts: 2957
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OK we now have a permanent TS server on GA.
Follow the directions here for teamspeak and we're away!
Thanks Bikkies for your assistance!
[edit]
Oh yeah, the channel is called "GameArena IL-2 1946"
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| Mon Oct 08, 2007 9:25 pm |
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Joined: 7th September, 2002 Posts: 501
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Thanks for that Midnight Old Chap well done
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| Tue Oct 09, 2007 7:25 am |
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GameOp
Joined: 28th January, 2002 Posts: 2124
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Sorry guys, work has been hellishly busy and I haven't had a chance to keep up with anything here at home. I'll try get Midnight's thread stickied.
In other news, wolf emailed me a whole bunch of new missions which should be pretty awesome, seems like a lot of work has gone into them. They should be on the server today.
I've also asked Fuzzy about the fact the GA server doesn't show up in The Arena unless added as a favourite server. It seems to be some sort of bug/issue that will hopefully get looked into fairly soon.
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| Wed Oct 10, 2007 10:53 am |
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Thanks Landers for that I have notified all Pilots in 3SQD about the new maps this should bring in a few people once again Thanks and thanks Wolfie for the new maps....TallyHo
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| Wed Oct 10, 2007 10:57 am |
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Joined: 19th April, 2004 Posts: 777
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good to see 10+ people on tonight, had some great dogfights
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| Wed Oct 10, 2007 7:47 pm |
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Joined: 29th July, 2003 Posts: 2957
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New maps are fantastic, and a good mix of scenarios too! Great too see so many people on.
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| Wed Oct 10, 2007 7:49 pm |
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Joined: 25th January, 2004 Posts: 90
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Yes Great maps had 6 TOG on tonight some No.3 and RAF and some pubbers great fun !!!
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| Wed Oct 10, 2007 10:52 pm |
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S! Chaps what a turn out last night great fly and Great maps Wolfie well done,athought the FLAK was thick lol but managed to drive round it
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| Thu Oct 11, 2007 7:27 am |
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Joined: 19th April, 2004 Posts: 777
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lots of flak is good, forces people into bombers, otherwise they'll just fly around in fighters and not try to complete the mission
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| Thu Oct 11, 2007 3:36 pm |
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Joined: 25th January, 2004 Posts: 90
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Yes we set out on that Desert map with Spanky taking out a bomber and the rest of us in fighters trying to cover him as he lumbered through the air ... we soon had cries of boogies at 9 o'clock low or something more along the lines of **** there are some bloody fighters coming in hard on our left followed by where where where oh **** there they are being yelled over vent ; )
Some really good dog fights followed and best of all Spanky lumbered on and dropped his payload on the enemy base while we shot at and were shot by some of the mighty No.3 and RAF boys not to mention the pubbers and a TYG younger gamer.
A few TOG got their first kills a hell of a lot of fun and you can be guaranteed to see more of us on again soon.
Maps were great and kept us on GA instead of looking for action OS.
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| Thu Oct 11, 2007 5:58 pm |
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GameOp
Joined: 28th January, 2002 Posts: 2124
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On another note, I'm pleased to let you know we've got two new IL2 GameOps, Wolf and Studly. Both will make a top addition to the GameOp ranks and will help ensure IL2 kicks on for as long as the community are around.
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| Thu Oct 11, 2007 10:03 pm |
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Joined: 19th April, 2004 Posts: 777
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congrats guys, i know you will both do a great job of running the server and keeping the IL2 community alive, both very deserving choices Landers
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| Fri Oct 12, 2007 9:52 am |
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Joined: 7th September, 2002 Posts: 501
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Thanks Moeman its a good group here and we all work as a team and without the suport of all you guys we wouldnt have this server, So keep Em flying Boys
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| Fri Oct 12, 2007 11:01 am |
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Joined: 18th March, 2007 Posts: 184
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Hello Gentlemen,
I thank everyone for the kind words about the maps that have been added to the server and it has IMPROVED the amount of pilots being online in the server
I have been making a lot of notes as ive been flying along in the server because when a maps made it can work well offline but when its public the AAA seems to get excited and well ,,, lets just say ive been making notes for CHANGES
Please , give your ideas ,opinions, and thoughts on the maps aswell as anything that looks wrong.....
I will not get offended the words can never do this as it will be lstened to and action to improve the server can begin, gentlemen please assist its public and growinng but WE need your input to become much greater.
At present my notes are as follows.
Ships firing rates are still TO HIGH and this turns the server frame rates into a slide show  especially if 3 enemy fly into 3 different ship area's at the same time .
The Timing that the maps run .... Every map has its independant timer some are to short a time ,Not ALL , but some are to SHORT ! i cant believe this but lol its true hehehe 35- 45minutes ZOOMS past so fast that some maps are not fully enjoyed because it runs out of time .
example of this is the bombers can only do 3-4 runs on target and the map changes , it seems some maps have to have longer timers running .
Please gentlemen sometimes Input and ideas seem harsh and i really want to get the IL-2 1946 server running sweet as silk , this means making a map and then it needs to be edited till its CORRECT and this is the time to correct anything , ive mentioned a few notes ive made but there always others im only human  , your time to help is now
While your in the maps flying along if you do see something thats a mistake or you just have a great idea to improve that map ... make a note of the name of the map after clicking REFLY the Name of the map is always in the Description page at the TOP
Best Regards
Wolfie
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| Sat Oct 13, 2007 11:16 am |
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Joined: 19th April, 2004 Posts: 777
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wolfie just one thing on the AAA, on ships i agree it's too much, ruins the fun of trying to blow them up when it is nearly impossible to get within 5km of them. however on airfields i think we could do with a bit more. too many fights are happening around the airfields on alot of maps and it doesn't give the best dogfighting results, i think if we upped the AAA on airfields it would give people more incentive to go for the targets no where the enemy are taking off from
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| Sun Oct 14, 2007 3:57 pm |
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Joined: 18th March, 2007 Posts: 184
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Moeman you tactical devil you heheheehe
Thank you , that is logical but also a great idea .
The Flak that the ships throw out was summed up perfectly by Studly
[Quote] Wolfie this Flaks so think i can walk on it mate [quote]
The Flak / AAA is being worked on , and will be solved.... it does take time to edit so many maps but......
I have help with making the changes to the maps, from yesterday RAF_Sharkzz has offered to help me confront this project head on , so any changes should be easier to complete ,,, also  we have some more maps coming very soon
Thank you Moeman
Anyone who has an idea or something we might not of even considered ,please now would be a good time.
Best Regards
Wolfie
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| Sun Oct 14, 2007 6:52 pm |
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Joined: 7th September, 2002 Posts: 501
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S! Chaps i dont know if you have noticed but a lot of the Chaps from Hyperlobby have been in The word is spreading Good Show Eerr What!!
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| Mon Oct 15, 2007 1:51 pm |
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Joined: 18th March, 2007 Posts: 184
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yeah ive noticed that was well studly  but ive also by pure accident ,, honest !
Ive been half way thought a convo on hyperlobby when , somehow ???? ive typed the url to here , and!!!! the games arena server ip ,, lol amazing how easy that url pops out when your speed typing lol
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| Mon Oct 15, 2007 6:28 pm |
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Joined: 7th September, 2002 Posts: 501
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ROFL @ Wolfie Strange that Mate...Very Strange
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| Tue Oct 16, 2007 7:29 am |
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GameOp
Joined: 28th January, 2002 Posts: 2124
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with that in mind, we've gotten permission off Fuzzy to bump up to 20 slots on the provision that if it starts lagging the BF2 servers hosted on the same machine it'll have to go back to 16 slots.
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| Tue Oct 16, 2007 1:05 pm |
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Joined: 7th September, 2002 Posts: 501
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Ok Thanks Landers NP with that
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| Tue Oct 16, 2007 1:16 pm |
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Joined: 18th March, 2007 Posts: 184
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Thank you Landers
I am making some changes to the original maps i have here at home, that WILL reduce any lag we are seeing at present, these changes will be all done by next week  the server will be running much smoother in the near future.
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| Tue Oct 16, 2007 1:45 pm |
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Joined: 19th April, 2004 Posts: 777
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i can't imagine that it will cause much trouble to the BF2 servers, the horrific net code of BF2 should be balanced out by the very good netcode in IL2, it uses up very little bandwidth, i've seen a heap of players on player hosted servers in the past
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| Tue Oct 16, 2007 2:58 pm |
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Joined: 19th November, 2007 Posts: 4
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hi guys ....love your server ....and fly with no3 and dowoz guys ....need to get my wings ...
but i feel that the f4 key is not in the spirit of the game .....as is f2 and f3 keys ....as flying in my loved P51 mustang ..when i can ...that hitting the "F4" key ...is a form of cheating ...the only view should be from the **** ....and using team chater and toggal switch or mice for viewing from my plane to find the enemy ....makes this harder get on my six and blast me to bits ....turns the game from easy dogfights to more team work to found the enemy
cheers chucky ......
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| Mon Nov 19, 2007 12:26 pm |
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Joined: 7th September, 2002 Posts: 501
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S! Chucky Welcome aboard Old Boy your concern has been noted
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| Mon Nov 19, 2007 2:02 pm |
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Joined: 18th March, 2007 Posts: 184
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Hello all,
Presently we have fairly easy settings , with respect that helps the new comers to flying and i believe this easier setting has helped these people learn to fly much better and also much faster learning curves.
At present our settings are as follows :-
blackoutsredouts = 1
clouds = 1
**** = 1
complexemanagement = 1
engineoverheat = 1
final =
fluttereffect = 1
gamemode = openplaying
gamename = il2sturmovikfb
gametype = dogfight
gamever = 4.08m
headshake = 1
hostname = GameArena IL-2 1946
hostport = 21010
limitedammo = 1
limitedfuel = 1
location = 1
mapname = net/dogfight/custom/GA_Jan1945_Dogfight_20Tank.mis
maxplayers = 20
noicons = 0
noinstantsuccess = 1
nomapicons = 1
nominimappath = 0
nooutsideviews = 0
nopadlock = 1
nospeedbar = 0
numplayers = 0
queryid = 1762.1
realisticgunnery = 1
realisticlandings = 1
separateestart = 0
stallsspins = 1
takeofflanding = 1
torquegyroeffects = 1
vulnerability = 1
windturbulence = 1
I would like to throw an idea ,on the table and see what you all think
TURN everything to ON for 1 month and see how it feels in 1 months time.
This also shows if its better and also if it brings poeple to the server more or less than now.
The above list shows ZERO were something is turned off , which means its present in the game at the momment.
list below that are in use on the server below:-
noicons = 0
nominimappath = 0
nooutsideviews = 0
nospeedbar = 0
separateestart = 0
If with your approval ofcourse  , we changed these 5 lines that have a ZERO to a ONE ......
These changes would mean:-
You do not see enemy NAME boldy printed in the SKY !
You do not see any bases or target area's on the map
you do not see anything but **** view
you do not have speed indicator on the bottom left of your monitor while ingame.
you do not start both engines when you press ignition button you will have to set a ket for each engine to start all engines .
If your up for a laugh this could be good fun and challenging because you will all be having a learn to navigation and speed management your plane sort of a crash course lesson while flying in combat.
We could try this out and change it in 1 months time if its too much but it would be like you have just climb in to a **** of your plane and you need to LOOK at the **** controls to see your GEAR is up and flaps are down and that your not going to Taxi into the park plane infront of you that you can not see yet lol
Just as Life and flying go hand in hand,,,, gentlemen ,,you will crash more and you will be challenged even greater , but the challenge is up to you all.
I am ready for a MONTH of fun ,,,
ARE YOU !!!
With Best Regards
RAF_Wolf
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| Wed Nov 21, 2007 12:58 pm |
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Joined: 7th September, 2002 Posts: 501
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S! Wolfie Bring it on Old Boy you have my Vote
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| Thu Nov 22, 2007 7:29 am |
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Joined: 2nd April, 2007 Posts: 11
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S! Chaps!
Firstly, been a tad busy lately so apologies for not posting sooner or more often.
Excellent idea on the full realism stint there Wolf, good show! I’ve worded up the TOG lads and they are expecting the changes any time now.
While I’m on my feet, how are the changes going in relation to the Uber AAA on the maps? Is there something I can do to help as I appreciate it takes a fair bit of work and it would be time consuming. With the large increase in numbers on the server, lag is certainly happening more often in and around heavy AAA positions.
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| Fri Nov 23, 2007 6:11 am |
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Joined: 18th March, 2007 Posts: 184
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yeah scoob the maps update has taken alot longer than normal because lol i found out the objectives being completed does not change the map .
that has and will be rectified very soon , i was hoping to have it completed by now but sometimes the things that look easy turn out to be huge nightmares hehehehe,
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| Fri Nov 23, 2007 10:44 pm |
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Joined: 18th March, 2007 Posts: 184
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Gentlemen,
The Server is 100% .
We will have people getting lost and flying off into the distance , these pilots need a tutor to show them how to NAVIGATE , please help them when you can.
Just driving around the airfield will become extremely dangerous you might taxi into parked buildings ect,,, be care ful , please keep taxi speeds low , slow is safe.
And yes,  some of you will bombing friendly targets but its all a learning curve.
Please help others if you see they are lost flying around the pacific , just look for the frustrated tell tail signs of "wing-waves" as they look both sides for landmarks lol
This style of server will have to be talked about in the forum and over the month we will see how the game play evolves.
IF its too hard we can amend or reverse the settings but lets give this a month.
It does take time to learn to fly this style , and no icons means that you will not see the name of enemy flying up behind you ....
you will see the BOT of a far off plane, and if needed this DOT can be edited so its easier to see, but at present its set on NORMAL DOT RANGE .
Team work does help you survive but if you "bug-out" of a dogfight in 100% setting this does mean you can HIDE , which is an advantage of survival, no name icon means your dot could blend in with the landscape while escaping the dogfight.
Enjoy , and help the learners , they will appreciate the help
Good to see DoWoZ in the skies and check SIX !!!!!!
Best Regards
RAF_Wolf
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| Sun Nov 25, 2007 1:10 am |
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Joined: 16th November, 2007 Posts: 4
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Feedback From =TOG=
Firstly, can I say what a privlege it is to fly in the GA server, and I want to thank all those who have enabled this to happen.
As Squad Leader of the IL-2 TOGers, I have been asked to feedback to you the thoughts of our members.
Several members would prefer the easier settings, and have actively been discouraged by Full Real.
Personally I prefer them as they are, but can well understand their view.
Is it possible to have a balance?
Regards,
=TOG=Double_Tap
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| Thu Dec 06, 2007 7:39 pm |
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Joined: 15th August, 2001 Posts: 3
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I have tried the server and wish to register my dislike of the current settings. I understood the GA server is a public server. To make the settings the most difficult will likely discourage new and casual pilots.
The full hard settings take a fair bit of skill. I guess most people want to win, so try to get the settings that give them the best chance. Easier setting tend to reduce the skill level required so helps out the average pilot, but they don't really disadvantage the better or more experienced pilots.
My experience has been that you either have to spend a fair amount of time practicing and/or buy the flying aids or be prepared to become a target for those who do.
I suggest outside views and the minimap path as a compromise.
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| Thu Dec 06, 2007 9:42 pm |
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