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Joined: 19th November, 2011
Posts: 16
i reccon we should lower the teams as 16 vs 16 isnt viable for the amount of teams and players!!

maybe 10 vs 10 or 12 vs 12.......

please dont move away from the conquest format as its the way bf was ment to be played....


Fri Aug 17, 2012 11:35 pm

Joined: 6th December, 2011
Posts: 86
Conquest sucks ****. Rush as a mode is way more fun but the maps aren't very good for it.


Sat Aug 18, 2012 12:16 pm
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Joined: 16th August, 2007
Posts: 66
nussbuster wrote:
Conquest sucks ****. Rush as a mode is way more fun but the maps aren't very good for it.


Rush is better but sucks more, is that what you're trying to say?


Sat Aug 18, 2012 10:07 pm

Joined: 6th December, 2011
Posts: 86
This game as a whole sucks. Sorry I thought I typed that, lapse in concentration.


Sun Aug 19, 2012 10:29 am
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Joined: 16th August, 2007
Posts: 66
hahaha, agreed. Find another game with those sales and that abandonment rate by players.


Mon Aug 20, 2012 12:35 am

Joined: 19th November, 2011
Posts: 16
hummmmm i dont get alot of players bagging out bf3......i think people are too spoilt and expect way too much!!!


Tue Aug 21, 2012 6:20 pm

Joined: 6th December, 2011
Posts: 86
No I disagree, we expected it to be sub-par and it turned out to be ****.


Tue Aug 21, 2012 11:04 pm
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Joined: 23rd November, 2009
Posts: 402
Guys, feel free to take your complaints somewhere else. Don't really care if you don't like the game. If you don't like it, don't play it. If you don't like it, don't waste your time posting about it. Catch you in BF4.

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Wed Aug 22, 2012 12:21 am

Joined: 6th December, 2011
Posts: 86
oeterb wrote:
Guys, feel free to take your complaints somewhere else. Don't really care if you don't like the game.

Feel free to add me to your ignore list.


Wed Aug 22, 2012 9:09 am
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Joined: 7th December, 2005
Posts: 31
There will be a season 3? Revolt has been sitting in 2nd for weeks and only been challenged once. No one even plays the ladder this season..

Why cant teams get 16p? :(

Anyway if conquest ladder continues.. it would have to be smaller format, which ruins the point anyway. This game just isnt for competitive play - and dice said as much before release. People in the FPS community have moved away from big clans into smaller groups which is killing the potential of new games.

Just glad revolt is a cross-game clan so we play whatever we're interested in at the time and all jump on TS and play together.

I doubt even reducing the numbers required to 12 would bring back any of the teams that left the CQ ladder. Many of them probably found it too hard or frustrating to strat and organise 16p to show up. (Pro tip guys, over recruit and dont be picky, numbers = get to play).


Thu Aug 23, 2012 10:29 am
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Joined: 23rd November, 2009
Posts: 402
ItsMySecondDay wrote:
There will be a season 3? Revolt has been sitting in 2nd for weeks and only been challenged once. No one even plays the ladder this season..

Why cant teams get 16p? :(

Anyway if conquest ladder continues.. it would have to be smaller format, which ruins the point anyway. This game just isnt for competitive play - and dice said as much before release. People in the FPS community have moved away from big clans into smaller groups which is killing the potential of new games.

Just glad revolt is a cross-game clan so we play whatever we're interested in at the time and all jump on TS and play together.

I doubt even reducing the numbers required to 12 would bring back any of the teams that left the CQ ladder. Many of them probably found it too hard or frustrating to strat and organise 16p to show up. (Pro tip guys, over recruit and dont be picky, numbers = get to play).


I think 12s you could ALMOST do, but, yeah, 16s is where it is at.

It's a shame that it's died off. And, trust me, AIM is contemplating a challenge up the ladder, soon. The MWave SqR 4s comp (and DayZ) slaughtered us for a bit, but we're getting back into it now.

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Thu Aug 23, 2012 12:52 pm

Joined: 2nd December, 2009
Posts: 1862
Location: Gold Coast
DICE/EA are really smart people i think.

Battlelog has it own matches. Battlelog is a work of art.


Thu Aug 23, 2012 7:17 pm

Joined: 19th November, 2011
Posts: 16
hummmm 12 vs 12 was the standard format for bf1942 and bfvietnam........so we know its works!!!


Thu Aug 23, 2012 9:54 pm
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johnny5 wrote:
DICE/EA are really smart people i think.

Battlelog has it own matches. Battlelog is a work of art.

The more you post, the more certain I am that you're B_F come back to renew his glorious work.

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Thu Aug 23, 2012 10:05 pm
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Joined: 23rd November, 2009
Posts: 402
riffelea_187 wrote:
hummmm 12 vs 12 was the standard format for bf1942 and bfvietnam........so we know its works!!!


No. We know it worked for BF1942 and BFVietnam. BF3 is a different beast. On air maps, for example, by time you throw 2 guys in jets, 2 in a chopper, that only leaves 8 on the ground for a pretty big map. So, you know, doesn't necessarily work.

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Thu Aug 23, 2012 11:55 pm

Joined: 19th November, 2011
Posts: 16
maps where bigger in 1942!! and u didnt have mobile spawn points or squads!!! you had more tanks planes defguns and ships!.......are u making an informed answer or are u just speaking your opinion because your for a squad rush format and if thats the case go to cybergamer they embrace the lower formats!!


Sat Aug 25, 2012 12:37 am
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Joined: 23rd November, 2009
Posts: 402
riffelea_187 wrote:
maps where bigger in 1942!! and u didnt have mobile spawn points or squads!!! you had more tanks planes defguns and ships!.......are u making an informed answer or are u just speaking your opinion because your for a squad rush format and if thats the case go to cybergamer they embrace the lower formats!!


Actually, having spoken with ADSA and Pinge, a SqR and/or anything else would run concurrently with a Conquest comp (much like Rush does now). And, yes, while I've not played 1942, I've played Vietnam, and the maps are just as big in BF3 as they were in that, and I'd hate to play those maps with too few people.

I also speak from experience from when our clan has played friendlies against other clans and played 10 or 11 or 12 vs 10 or 11 or 12 on these bigger maps, and, as I said, by time you take out an air squad, it does make for some sparing fighting for ground troops.

Don't get me wrong, if the only option is to reduce it to 12v12 CQ, do it. But I'm still keen for 16s Conquest to stay alive. If the only way for CQ to stay on GA is to reduce it to 12s, then do it over completely killing the ladder all together. But, you know, CyberGamer also embraces a 10v10 Conquest... which is only 2 smaller than a 12s Conquest... so, perhaps you should go over there? :P

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Sat Aug 25, 2012 9:25 am

Joined: 19th November, 2011
Posts: 16
actually the 10 vs 10 at cybergamer stopped along time ago and probly wont be running again!!


Sun Aug 26, 2012 10:07 am

Joined: 6th April, 2011
Posts: 57
ItsMySecondDay wrote:
There will be a season 3? Revolt has been sitting in 2nd for weeks and only been challenged once. No one even plays the ladder this season..

Why cant teams get 16p? :(

Anyway if conquest ladder continues.. it would have to be smaller format, which ruins the point anyway. This game just isnt for competitive play - and dice said as much before release. People in the FPS community have moved away from big clans into smaller groups which is killing the potential of new games.

Just glad revolt is a cross-game clan so we play whatever we're interested in at the time and all jump on TS and play together.

I doubt even reducing the numbers required to 12 would bring back any of the teams that left the CQ ladder. Many of them probably found it too hard or frustrating to strat and organise 16p to show up. (Pro tip guys, over recruit and dont be picky, numbers = get to play).


Why doesnt Revolt Challange Armed Assassins we have only been challanged once our self from TOG

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Sun Aug 26, 2012 11:54 am

Joined: 12th June, 2012
Posts: 973
I notice its oterb crapping on about failed BF3 scrim ladders and teams but there are no other teams posting about the failed scrim ladders and teams. I just been playing Counter-Strike Global Offensive and it is actually fun killing people on that game, BF3 is a frustrating unbalanced peice of ****.

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Sun Aug 26, 2012 4:09 pm
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Joined: 23rd November, 2009
Posts: 402
UPF wrote:
I notice its oterb crapping on about failed BF3 scrim ladders and teams but there are no other teams posting about the failed scrim ladders and teams. I just been playing Counter-Strike Global Offensive and it is actually fun killing people on that game, BF3 is a frustrating unbalanced peice of ****.


*waves farewell*

Enjoy CS:GO.

Don't know when I've been crapping on, but okies.


Personally, I'd like to see the 16v16 format stay, as I've said. And incorporate the four new maps from Armoured Kill. Surely a few more people will come back for that.

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Sun Aug 26, 2012 9:03 pm
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Joined: 23rd March, 2007
Posts: 72
12v12 sounds good, i really don't think 16v 16 will go another season even though i would like it to

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Sun Aug 26, 2012 10:59 pm

Joined: 12th June, 2012
Posts: 973
oeterb wrote:
UPF wrote:
I notice its oterb crapping on about failed BF3 scrim ladders and teams but there are no other teams posting about the failed scrim ladders and teams. I just been playing Counter-Strike Global Offensive and it is actually fun killing people on that game, BF3 is a frustrating unbalanced peice of ****.


*waves farewell*

Enjoy CS:GO.

Don't know when I've been crapping on, but okies.


Personally, I'd like to see the 16v16 format stay, as I've said. And incorporate the four new maps from Armoured Kill. Surely a few more people will come back for that.


I havnt played Counter-Strike in about 9-10 years, it has shown me how **** jaded developers such as DICE have become. Killing people on Global Offensive is pure fun something that the COD series completely threw out as well. The only thing BF3 scrims can servive on is a **** ego trip which is why the top teams are beging for scrims and the mid to lower range are completely bored out of their minds and sick to death of stupid **** jets, clustered maps and M16's. Just to keep a tank up you need a spotter, a gunner and a pro tank driver.

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Mon Aug 27, 2012 12:40 pm
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Joined: 24th October, 2009
Posts: 92
12v12, most maps would work better in smaller version's


Mon Aug 27, 2012 6:50 pm

Joined: 16th December, 2011
Posts: 8
I think Armoured Kill will bring new life back into the 16v16 format. There will be bigger maps, more vehicles and hopefully GA will allow the maps to be used for ladder matches. At least, that's wht I hope will happen. Knowing Dice they'll probably stuff up Armoured Kill like Close Quarters.


Thu Aug 30, 2012 9:59 pm
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Joined: 23rd March, 2007
Posts: 72
UPF wrote:
oeterb wrote:
UPF wrote:
I notice its oterb crapping on about failed BF3 scrim ladders and teams but there are no other teams posting about the failed scrim ladders and teams. I just been playing Counter-Strike Global Offensive and it is actually fun killing people on that game, BF3 is a frustrating unbalanced peice of ****.


*waves farewell*

Enjoy CS:GO.

Don't know when I've been crapping on, but okies.


Personally, I'd like to see the 16v16 format stay, as I've said. And incorporate the four new maps from Armoured Kill. Surely a few more people will come back for that.





I havnt played Counter-Strike in about 9-10 years, it has shown me how **** jaded developers such as DICE have become. Killing people on Global Offensive is pure fun something that the COD series completely threw out as well. The only thing BF3 scrims can servive on is a **** ego trip which is why the top teams are beging for scrims and the mid to lower range are completely bored out of their minds and sick to death of stupid **** jets, clustered maps and M16's. Just to keep a tank up you need a spotter, a gunner and a pro tank driver.



well no point complaining on here go play you're CSGO *waves*

also i think the new maps should be added to the new 16 ladder, like Team Revolt said its not hard to recruit players Scout Look and recruit easy as

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Sat Sep 01, 2012 12:23 am
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Joined: 23rd November, 2009
Posts: 402
Not only should clans still be recruiting, but why don't some of the small clans form alliances and enter this? FAP (yes, I'm looking at you guys), for example, should find another clan about the same size and enter the 16s CQ. Why? Because it's the way CQ was meant to be played. It'd be great to have more teams in the comp :)

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Sat Sep 01, 2012 3:05 am

Joined: 13th December, 2011
Posts: 4
I'd love to see a continuation of 16s - we've gone down the joint clan route and we're eager to play it.


Sat Sep 01, 2012 9:39 am
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Joined: 27th June, 2007
Posts: 311
16v16 or nothing

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Sun Sep 02, 2012 10:38 am
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Joined: 24th October, 2003
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So spook you would rather an even smaller ladder with less teams than now just to keep the 16v16 format? Awesome suggestion.

The reduction in numbers is an easy way to keep the ladder viable, even if it is down to just 14v14.

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Mon Sep 03, 2012 1:25 am
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Joined: 27th June, 2007
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Lightning wrote:
So spook you would rather an even smaller ladder with less teams than now just to keep the 16v16 format? Awesome suggestion.

The reduction in numbers is an easy way to keep the ladder viable, even if it is down to just 14v14.


not my problem if clans cant recruit enough numbers to make up teams.

BF has always been a large format game not a 10v10 or 12v12 **** fest and 14v14 will accomplish nothing.

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Tue Sep 04, 2012 8:29 am

Joined: 19th November, 2011
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Don't know how long u been around for spooky but 12 vs 12 was the standard format for bf1942 and Vietnam For a good few years!! And I played many a great ladder matches at this format


Tue Sep 04, 2012 11:15 am
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Joined: 23rd November, 2009
Posts: 402
Sigh.

Again with the BF1942 and Vietnam?

They have a multiplayer in GTA4, but should we model our comp on it's game play?

Different games, different styles. Move on.

I'm with Spooky and would prefer some clans just suck it up and form some alliances to play. Many have done it in the past. Why is it so hard? Alternatively, recruit some fresh blood --- there's a LOT of players out there not in clans. It's not exactly hard, is it?

We love the challenge of 16v16. We've tried 8v8 and 12v12 in friendlies, and it's just not as fun, there's not as much involved with strats, etc. 16v16 is how the game is designed to be played on CQ Large. With even just four less players on each team, there's a big risk of just running around in circles capping flags between each other.

Yeah, a sacrifice in numbers may be necessary. But we should TRY and see what AK does to the game, first, see if people come back, see if some clans pull their finger out and recruit/form alliances, and see if we can continue 16s if at all possible.



My question is --- ADSA/Pinge, what are the odds of extending the current season a little bit and adding the Armoured Kill maps from next week to the rotation? Obviously CQC maps are no good (different game mode), but AK could work, yes? I know a FEW might not have it, but there's not many who haven't taken up Premium. And all four maps could be made into, perhaps, a the one grouping of maps, where you have to give the opposing at least two non-AK maps? This in itself might boost the life of the comp?

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Tue Sep 04, 2012 11:42 am

Joined: 19th November, 2011
Posts: 16
Mate I been in high level ladder clans for a long time now and I don't see the difference between the games! And using gta4 vs a battlefield game is not very good example!!! It's all battlefield to me and the tactics we use are very similar to any match I have ever played!!! And when writing up strats 12 vs 12 is pretty easy!!!

And why extend a season we only seem to be playing the same active teams and no one seems to be fighting for top spot!! Might need to rethink the finals format to top 4 only!!


Tue Sep 04, 2012 1:08 pm
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Joined: 24th October, 2003
Posts: 362
Do you guys realize that like after Season 1 there will be another reduction in the teams competing in the ladder making it less fun and less competitive. You are bringing on the death of the large format ladder sooner than it needs to be. Surely we all want this ladder to be viable for as long as possible?

BF 1942 and BF Vietnam are great comparisons, desert combat ('42 mod for the uneducated that was arguably more popular than '42 ) by the way was always 12v12. The gameplay is very very similar, the main differences being the 3d spotting, squad spawning and vehicle physics. BF2 is the odd one out, it was still very popular after two seasons, pity we can't say the same about BF3.

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