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Joined: 18th July, 2007 Posts: 46
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Quote: If the server crashes during a round, the score of that incomplete round is ignored and the round is replayed. If the server crashed during Round 2, the pre-crash score from Round 1 is kept and only Round 2 is replayed.
Beautiful thanks
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| Tue Jan 17, 2012 10:11 am |
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Joined: 4th November, 2011 Posts: 250
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Have the full rules been posted up yet and do we have a stat date?
_________________ Only The Insane Have Strength Enough To Truly Prosper
Only The Ones Who Prosper Can Truly Judge What Is Sane
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| Tue Jan 17, 2012 10:17 am |
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Joined: 26th September, 2008 Posts: 81
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Personally i find it disguisting that people are abusing people for using javs.
Oh the irony, in bf2 a chopper could tv a missile from out of AA range, but now you can get hit with a jav before you can open up and its unbalanced?
If you're really that concerned make the ladder infantry only then.
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| Tue Jan 17, 2012 1:20 pm |
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GameOp
Joined: 23rd May, 2006 Posts: 3029
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ThatWallyGuy wrote: Have the full rules been posted up yet and do we have a stat date? No to both questions. There are jobs in to get them posted up and the ladder started. Guessing things must be pretty busy in Admin/Dev land right now. The question is raised on a regular, if not irritating, frequency.
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| Tue Jan 17, 2012 7:52 pm |
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GameOp
Joined: 30th May, 2003 Posts: 3335 Location: Over there ->
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Pinge wrote: ThatWallyGuy wrote: The question is raised on a regular, if not irritating, frequency. By the GameOps as well :p
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| Tue Jan 17, 2012 8:30 pm |
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Joined: 23rd October, 2003 Posts: 489
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Just to repeat an earlier question, can we confirm that Karkand will be the 64 player version for the ladder. It is fantastic to play for 16 v 16. The best experience so far has been had for BF3 on the two scrims so far played on it.
EDIT: Has anyone played the pre-expansion maps on 64 player version for 16 v 16. In all honesty, I think that the games would be far more fluid and more enjoyable. Whilst tired of the SOFLAM arguement, I think the larger maps would be impacted a lot less by this item, especially with bail strats and teams incapable of locking down every flag. Would really appreciate proper input from people who have had a try. Cannot stress enough, Karkand on the large 64 player map was a lot of fun and having a think about those other maps I think the same degree of enjoyment would be had on the larger maps.
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| Tue Jan 17, 2012 11:31 pm |
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Joined: 19th September, 2003 Posts: 982
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Waff - A map list has been released and so far all maps are played on Conquest Large mode except for Caspian Border, Operation Firestorm, and Kharg Island. The only map in Back to Karkand that may possibly be played on conquest small so far is Gulf of Oman, since the 64 player version hosts an astonishing amount of vehicles (8 Tanks/APCs, heaps of jeeps, 4 jets, and 2 choppers in total), but i'm not sure how that will go down. The others by my best guess, would probably be played on Conquest large.
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| Wed Jan 18, 2012 5:10 pm |
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Joined: 25th November, 2002 Posts: 1470
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tbh firestorm played better as a 32 player map than 64 player
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| Fri Jan 20, 2012 1:47 pm |
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Joined: 27th April, 2004 Posts: 742
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Meaty_Bites wrote: tbh firestorm played better as a 32 player map than 64 player Totally agree. Big enough as it is with only 16 a side to worry about the D and E flags.
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| Sun Jan 22, 2012 7:27 am |
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Joined: 29th October, 2011 Posts: 5
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Well we (WP Platoon) just got completely raped by team unKnown.
Sorry to team unKnown for not giving you more opposition, but thank you for the match. We wanted to play a team we thought would be hard to give us an indication of what we need to do to compete in these ladders.
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| Mon Jan 23, 2012 8:45 pm |
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Joined: 12th February, 2005 Posts: 862
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how long until you can challenge again? we had a match tonight too, want to vs the wp platoon 
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| Mon Jan 23, 2012 9:35 pm |
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Joined: 13th December, 2006 Posts: 649
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Adze wrote: Meaty_Bites wrote: tbh firestorm played better as a 32 player map than 64 player Totally agree. Big enough as it is with only 16 a side to worry about the D and E flags. I think I've only scrimmed Firestorm once, but that was CQ Small with 10 a side, and it was quite comfortable... to suggest that 16 players is just as comfortable, and that more flags aren't needed.... I really don't think I would agree with that. I think the larger size adds some greatly needed breadth to these maps.
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Bads r mad @ rad KARNAGE KREW
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| Tue Jan 24, 2012 1:04 am |
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Joined: 29th October, 2011 Posts: 5
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Andy wrote: how long until you can challenge again? we had a match tonight too, want to vs the wp platoon  lol, want an easy match huh? How did you guys go in your match? I have seen the challenge and have put your times and map options to a vote with our members. I'll accept the challenge tonight. It was our first scrim ever and team unKnown were very kind to give us some pointers after the game so thanks again to those guys.
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| Tue Jan 24, 2012 10:06 am |
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Joined: 12th February, 2005 Posts: 862
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WeiKaiLe wrote: lol, want an easy match huh? How did you guys go in your match? I have seen the challenge and have put your times and map options to a vote with our members. I'll accept the challenge tonight.
We went okay, both our teams didn't really have any plan. Just looking for a even match. However we actually played quite a few rounds, after the set rounds we kept practicing with AIM, so that was good.
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| Tue Jan 24, 2012 10:18 am |
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Joined: 29th October, 2011 Posts: 5
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Andy wrote: We went okay, both our teams didn't really have any plan. Just looking for a even match. However we actually played quite a few rounds, after the set rounds we kept practicing with AIM, so that was good. We have accepted the challenge and look forward to thrashing it out with you. Hopefully we'll have a good tight couple of matches and I'm sure most from WPP will want to stick around for a few more afterwards.
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| Tue Jan 24, 2012 7:10 pm |
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Joined: 25th November, 2002 Posts: 1470
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Baron wrote: I think I've only scrimmed Firestorm once, but that was CQ Small with 10 a side, and it was quite comfortable... to suggest that 16 players is just as comfortable, and that more flags aren't needed.... I really don't think I would agree with that. I think the larger size adds some greatly needed breadth to these maps. I don't think it's a matter of the number of flags, it's the additional hardware that makes it unenjoyable. The perfect firestorm would prob be the equipment of the 32 size and the flags of 64... the AA tank really changes the dynamic of the map, probably because they are so OP as u can kill anything with it relatively quickly.
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| Wed Jan 25, 2012 8:54 am |
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Joined: 4th November, 2011 Posts: 250
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The AA tank if really nothing is you can get a decent hit on it... both jets do a sweep on it its gone... 2 tank shots its gone... a couple of RPG's gone...
It puts out the damage but cant take it
_________________ Only The Insane Have Strength Enough To Truly Prosper
Only The Ones Who Prosper Can Truly Judge What Is Sane
www.sonsoftzu.com
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| Wed Jan 25, 2012 9:19 am |
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Joined: 25th November, 2002 Posts: 1470
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yer.... how about u scrim us and we'll see how "easy" it is for u to take it down.....
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| Wed Jan 25, 2012 1:45 pm |
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Joined: 11th February, 2003 Posts: 130
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pretty sure NOTHING would be easy to take down against IB.
_________________ {=NSOF=} gaming
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| Fri Jan 27, 2012 3:35 pm |
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Joined: 7th December, 2011 Posts: 72
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So are the ticket counts going to be raised?
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| Fri Jan 27, 2012 3:59 pm |
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Joined: 4th November, 2011 Posts: 250
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Can't wait for the ladder to start!!!!!!
_________________ Only The Insane Have Strength Enough To Truly Prosper
Only The Ones Who Prosper Can Truly Judge What Is Sane
www.sonsoftzu.com
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| Mon Jan 30, 2012 10:50 am |
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Joined: 7th December, 2011 Posts: 72
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^^^^ THIS!!!
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| Mon Jan 30, 2012 5:05 pm |
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Joined: 6th April, 2011 Posts: 57
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when is this going to start
_________________ www.armedassassins.com
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| Tue Jan 31, 2012 9:32 am |
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Joined: 4th November, 2011 Posts: 250
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Soon...... that is all I know...
_________________ Only The Insane Have Strength Enough To Truly Prosper
Only The Ones Who Prosper Can Truly Judge What Is Sane
www.sonsoftzu.com
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| Tue Jan 31, 2012 11:51 am |
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Joined: 7th December, 2011 Posts: 72
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Can't... wait... head about to... 
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| Tue Jan 31, 2012 2:48 pm |
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GameOp
Joined: 30th May, 2003 Posts: 3335 Location: Over there ->
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TheSamus wrote: when is this going to start It's in the admins hands at the moment. We have done what we can.
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| Tue Jan 31, 2012 4:11 pm |
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Joined: 7th December, 2011 Posts: 72
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*Sees the updates in the ladder section OMG OMG OMG OMG OMG. Must be REALLY CLOSE NOW 
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| Wed Feb 01, 2012 3:06 pm |
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Joined: 11th February, 2003 Posts: 130
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Yeah... nah.
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| Wed Feb 01, 2012 6:54 pm |
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Joined: 7th December, 2011 Posts: 72
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So they are the new rules then? *brews coffee
EDIT "3RD Person Cam: ON" REALLY?!?
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| Wed Feb 01, 2012 7:24 pm |
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GameOp
Joined: 30th May, 2003 Posts: 3335 Location: Over there ->
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Jimieus wrote: EDIT "3RD Person Cam: ON" REALLY?!? Vehicles..
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| Wed Feb 01, 2012 8:03 pm |
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Joined: 7th December, 2011 Posts: 72
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^^ Haha yes I am aware of that (thankyou for giving me the benefit of the doubt there hehehe). But on a more serious note: the softcore flyboys got their way again. Didn't they. First the regen, now this lol. Whatevers. Just clarifying. 
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| Wed Feb 01, 2012 8:48 pm |
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GameOp
Joined: 30th May, 2003 Posts: 3335 Location: Over there ->
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Jimieus wrote: But on a more serious note: the softcore flyboys got their way again. Didn't they. First the regen, now this lol. Whatevers. Just clarifying.  It was either give them 3rd p cam or nuke the javs/soflam. I prefer to hear the complaints about jav/soflam than 3rd p view 
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| Thu Feb 02, 2012 6:39 am |
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Joined: 4th November, 2011 Posts: 250
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I can't stand using 3rd person when flying.. throws me off hard..
_________________ Only The Insane Have Strength Enough To Truly Prosper
Only The Ones Who Prosper Can Truly Judge What Is Sane
www.sonsoftzu.com
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| Thu Feb 02, 2012 8:04 am |
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Joined: 7th December, 2011 Posts: 72
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Adsa wrote: It was either give them 3rd p cam or nuke the javs/soflam. I prefer to hear the complaints about jav/soflam than 3rd p view  Just so we're clear - you didn't have to give them anything. Plenty of us play hardcore without regen AND 3rd person. But alas, a small vocal minority has been pandered to yet again. Sorry but that had to be pointed out.
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| Thu Feb 02, 2012 9:52 am |
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Joined: 13th December, 2006 Posts: 649
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Pretty sure Hardcore is the minority.
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| Thu Feb 02, 2012 12:08 pm |
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Joined: 7th December, 2011 Posts: 72
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No, no, no. Softcore Flyboys ARE the minority. Thanks for playing...
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| Thu Feb 02, 2012 12:35 pm |
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Joined: 13th December, 2006 Posts: 649
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No, no, no. The only people who would even care about banning third person point of view are hardcore players. Using third person effectively as a pilot takes a lot of practice and skill, it was part of BF2 without issue, and if GA is taking the All Unlocks and Gadgets position, there is no justification to ban third person simply for the very vocal minority... hardcore players.
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Bads r mad @ rad KARNAGE KREW
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| Thu Feb 02, 2012 2:27 pm |
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Joined: 4th November, 2011 Posts: 250
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Meh...
The main people who get the advantag out of it are the Tank Boys in a tight spot, so they can see a support man running at them with C4
_________________ Only The Insane Have Strength Enough To Truly Prosper
Only The Ones Who Prosper Can Truly Judge What Is Sane
www.sonsoftzu.com
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| Thu Feb 02, 2012 2:39 pm |
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Joined: 7th December, 2011 Posts: 72
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Baron wrote: Using third person effectively as a pilot takes a lot of practice and skill. Bahahahhahahahhahaha... pffhahahhaha oh my. I'll have what she's having...
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| Thu Feb 02, 2012 2:58 pm |
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Joined: 6th September, 2006 Posts: 3221
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This guy.
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| Thu Feb 02, 2012 3:12 pm |
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Joined: 6th October, 2006 Posts: 10335
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Jimieus wrote: No, no, no. Softcore Flyboys ARE the minority. Thanks for playing... It's a shame CoD doesn't have jets hey bro. Welcome to the Battlefield franchise by the way.
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| Thu Feb 02, 2012 3:17 pm |
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Joined: 7th December, 2011 Posts: 72
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....Swing and a miss...
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| Thu Feb 02, 2012 3:19 pm |
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Joined: 7th December, 2011 Posts: 6
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Quote: Using third person effectively as a pilot takes a lot of practice and skill, it was part of BF2 without issue, and if GA is taking the All Unlocks and Gadgets position, there is no justification to ban third person simply for the very vocal minority... hardcore players. Why doesn't game arena give us aim bots and teleport hacks while we are at it. Honestly giving a tank(s) or jet(s) 3d view gives them a huge advantage, and tank should be supported by infantry if it wants to protect it's flank, and encourage team play. Isn't this the point of scrims, not just a lone wolf tank and gunner raping everything? edit* spelling
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| Thu Feb 02, 2012 3:44 pm |
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GameArena Staff
Joined: 30th May, 2000 Posts: 4785
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Freeplay is over. Ladder is about to open.
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| Thu Feb 02, 2012 3:50 pm |
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Joined: 13th December, 2006 Posts: 649
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Huge advantage.... hahaha. Okay then, I'm sure. Whilst we're at it, ban minimap (cheating), all HUD features (count your own bullets), ban repair tool (not realistic and too OP), defibs (don't work on bullet wounds), squad spawning (does the guy poop you out?)... I'm sure there are more things.
PS: Which Sons of Valour member is it with the 0.27KDR?
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Bads r mad @ rad KARNAGE KREW
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| Thu Feb 02, 2012 4:26 pm |
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GameOp
Joined: 30th May, 2003 Posts: 3335 Location: Over there ->
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3rd person would be perfect if you could actually view behind.
I cant see 3rd person view being a game breaker though
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| Thu Feb 02, 2012 4:36 pm |
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Joined: 7th December, 2011 Posts: 6
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Quote: Huge advantage.... hahaha. Okay then, I'm sure. Whilst we're at it, ban minimap (cheating), all HUD features (count your own bullets), ban repair tool (not realistic and too OP), defibs (don't work on bullet wounds), squad spawning (does the guy poop you out?)... I'm sure there are more things. You sir are making alot of sense to me, great minds think a like hey. In all honesty why the late change why should vehicles get the 3d view, i have yet to read a post that gives a valid reason, other then it makes tanks more effective by themselves and as a crutch for poor jet pilots. PS. you forgot to ban stingers and javelins because jets aren't supposed to be hit by shoulder mounted AA.
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| Thu Feb 02, 2012 4:37 pm |
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Joined: 7th October, 2011 Posts: 6
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3rd person view is not necessary, what do you think proximity scan is for.
poor decision D:
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| Thu Feb 02, 2012 4:41 pm |
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Joined: 10th November, 2010 Posts: 1
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Baron wrote: PS: Which Sons of Valour member is it with the 0.27KDR? ummm... pretty sure kdr has nothing to do with third person view... Ingame I fly jets; I love them to bits and if i do say so myself am pretty good with them. I fly on our hardcore server WITHOUT 3rd person view and it is not too hard if you have air radar and are talking with the other people on your team. It presents a fun and interesting challenge trying to find the other jets before they find you. However when I went on a softcore server with 3rd person spotting, i found that it wasnt necessary to have air radar because you could just go into 3rd person and fly around, easily spotting where the other jets are, not offering any challenge at all. There should be NO 3rd person spotting as it is too easy to dominate the other team, while easily spotting those who are trying to get you. MoLarr wrote: Isn't this the point of scrims, not just a lone wolf tank and gunner raping everything? ^^This
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| Thu Feb 02, 2012 4:43 pm |
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Joined: 19th December, 2011 Posts: 12
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LOL! you are effing kidding me, 3p on? wtf is this s**t
doesnt matter so much for jets, but for tanks!! really? sweet, looks like we wont be using our gunners for much then, extra squad will help win, considering our tank driver has a full 360 degree veiw with his awesome flying eagle behind his tank, woo!
who ever wanted this implemented is an idiot, and yes please do remove hud, regen, and map all together. is this hardcore or softcore? perhaps a mixture of both? seems to be the way its heading.
People who wish to play the game realistic as possible would despise the voters for this.
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| Thu Feb 02, 2012 4:44 pm |
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